For Player Characters

 

Are you a player, wanting to have a fun, interesting and unique backstory for your character?

Are you a GM, sick of reading the same dull, overly complex, uninspired and unusable nonsense from your players?

With Unboring Backstories, you’ll learn:

  • one simple trick that’ll make the GM’s world react to (and maybe even revolve around) your character,

  • 11 awful backstories you should avoid,

  • the single story element that creates exciting, engaging and fun to play characters,

  • how “traits” can turn numbers on your sheet into cohesive, flawed and unique heroes.

Interested?

Download a free copy here.

For Game Masters

 

The GM Virtues are for the thinking Game Master.

Most who read it will scoff. “This is obvious!” “I already do that!”

Wiser GMs will think to themselves… “You know what? I can do better here.”

The Virtues are 13 qualities that great GMs have. Improving any of the Virtues can take your game from boring to mesmerising. Master any five of them and your Players will beg you for more.

Refer to this often and keep levelling up your GM Virtues. Before long, you’ll be among the greatest your Players have ever experienced.

Grab your free copy here.