The Story of Starcraft Part 23: Wings of Liberty: The Refugee Missions
Here, Jim Raynor proves that he’s a good guy. Well, his intentions are good. If only the writing here was too.
The Story of Starcraft Part 22: Wings of Liberty: The Spectre Missions
War makes for unlikely bedfellows and Tosh is unlikely by any standards. This could make for great drama, if only the writing weren’t so self-defeating.
The Story of Starcraft Part 21: Wings of Liberty: The Hyperion
Wings of Liberty includes the Hyperion. It’s more than just a spaceship - it’s a complete change to how the campaign plays.
The Story of Starcraft Part 20: Wings of Liberty: Opening Missions
Do the first missions of Wings of Liberty set a good first impression? Do they use gameplay and story well, or not?
The Story of Starcraft Part 19: Wings of Liberty: Characters
Blizzard specialises in great characters. In Wings of Liberty, have they continued this trend or have they fumbled?
The Story of Starcraft Part 18: Wings of Liberty: It's About Time
A long break between my Starcraft 1 and Starcraft 2 retrospectives? Why, that was a homage, of course!
The Story of Starcraft Part 17: Zerg Brood War
Here ends Brood War - the expansion for the original Starcraft game. It tells one hell of a story, but how does that story sync with the gameplay?
The Story of Starcraft Part 16: Terran Brood War
The Terran campaign flips the balance of power on its head, introducing a massive fleet from the distant Earth. How well does it tell its story?
The Story of Starcraft 15: Protoss Brood War
Brood War is what expansions/DLC should be, taking the gameplay and story in new, interesting directions. Here’s the Protoss campaign.
The Story of Starcraft Part 14: Economies and Abstractions
Economies. Arguably, every RTS has this mechanic. But what can we do with them? And how do they shape the story?
The Story of Starcraft Part 13: The Protoss Campaign
Fenix deserves better. So does Tassadar. But, despite messing up two popular characters from this game, the Protoss campaign sticks the landing.
The Story of Starcraft 12: The Protoss Characters
Characters aren’t characters - they’re archetypes. For the protoss campaign, the cast reflect their whole empire.
The Story of Starcraft 11: The Protoss Units
Starcraft is science fiction. Or is it? Yes, yes it is. Or IS it? Yes. Stop asking. Except no, as the Protoss units show.
The Story of Starcraft Part 10 – The Zerg Campaign
The Zerg were a major threat when you played as the Terrans. Now, it’s your turn to use the creepies and the crawlies.
The Story of Starcraft 9: Zerg Characters
How can a hivemind have characters, narratives and drama? A good piece of writing explains why the Zerg campaign has characters, while establishing them as even more interesting villains.
The Story of Starcraft 8: Zerg Units
Unit design tells a story. As such, what stories do the Zerg units tell?
The Story of Starcraft Part 7: The Terran Campaign
It’s time for a quick overview of the SC1 Terran campaign’s story. What was it trying to say? Did it succeed in saying it?
The Story of Starcraft Part 6: The Terran Characters
The Starcraft Retrospective continues. This week’s theme? How to say a lot by saying a little.
The Story of Starcraft Part 5: The Terran Units
Part 5 of the Starcraft retrospective and we still haven’t talked about the campaign story yet. Did I misname this series as a hilarious prank? Maybe!
The Story of Starcraft Part 4: Characters in RTS Games
How do you add characters to an RTS game? This early in the genre, there was the bad way and the really bad way. Naturally, Starcraft went for both.