Next Gen Princes 04: Around Glowvein
We continue our mission to use AI and 3D battlemaps to - literally and figuratively - add depth to Princes of the Apocalypse’s starting area.
Next Gen Princes 03: Conspiracy in Glowvein
In the original module, the opening town has evil, evil cultists to fight. So does mine, but it’s a lot more nuanced.
Next Gen Princes 02: Princes of the Apocalypse
For my “D&D next gen” project, I’m focusing on Princes of the Apocalypse. First step? Getting out the red pen.
Next Gen Princes 01: The Future
Welcome to my new project: creating a glimpse of the future of tabletop roleplaying games
Rep System GMing 04: Like Riding a Bike
Do you struggle to remember the lore, the NPCs and all the goings-on if your campaign? Once again, you’re probably not using your brain as you could.
Rep System GMing 03: Tuning In to Sequences
If you struggle with some parts of the Game Master experience, then you’re probably not using your brain as you should. Here’s how to handle sequences, series and other events that happen in order.
Rep System GMing 02: The Big Picture
Do you struggle to keep track of all the details of your encounters? Does GMing overwhelm you? Then I reckon I know what’s going on in your mind - and what to do about it.
Rep System GMing 1: Overview
Are you great at thinking on your feet? Can you keep track of sequences and processes – everything from plot threads to combat initiative? Are the lore, rules and details of your world always on the tip of your mind? If not, here’s how.
Improv 8: The Full Improv Process
It’s been a fun journey. Here, I lay out everything we covered in less than 250 words. Thanks for reading.
Improv 7: Alluding to the encounter
You’ve improvised an encounter, but the players don’t go for it. Is that the end of the story? It doesn’t have to be.
Improv 06: Running the Encounter
You’ve built the encounter - now what? What you do next can really sell the idea that you’d planned this all along, even if you just pulled it out of hammerspace.
Improv 5: Getting Personal
This is Step Four of my encounter improv process, where we add yet another layer of fun and uniqueness.
Improv 4: Enemies and Hazards
We’re up to Step Three of my simple encounter improv process. If you want to slash your prep time and respond on the fly, then check out this next chapter.
Improv 3: How the encounter feels
More about my process for improvising encounters. This time, we’re talking about the feel and vibe of the encounter.
Improv 2: Context and the Environment
Since I’m a fan of improvising interesting encounters, you might think I dislike random encounter tables. And I do, but not why you think I do. Here’s one thing they get right, though.
Improv 1: The Overall Process
Thus begins my new series on how to improvise excellent encounters, quickly and easily, even with your attention on running the game. Strap in because this is about to get fun.