The Story of Starcraft Part 23: Wings of Liberty: The Refugee Missions
Here, Jim Raynor proves that he’s a good guy. Well, his intentions are good. If only the writing here was too.
Next Gen Princes 04: Around Glowvein
We continue our mission to use AI and 3D battlemaps to - literally and figuratively - add depth to Princes of the Apocalypse’s starting area.
Are backstories misnamed?
Feel overwhelmed about writing a backstory? Not sure what to include? I don’t blame you - I blame the term for it.
The Story of Starcraft Part 22: Wings of Liberty: The Spectre Missions
War makes for unlikely bedfellows and Tosh is unlikely by any standards. This could make for great drama, if only the writing weren’t so self-defeating.
Next Gen Princes 03: Conspiracy in Glowvein
In the original module, the opening town has evil, evil cultists to fight. So does mine, but it’s a lot more nuanced.
Divine inner conflict
What happens when two warring tribes worship the same god? In a fantasy setting, things can get weird.
The Story of Starcraft Part 21: Wings of Liberty: The Hyperion
Wings of Liberty includes the Hyperion. It’s more than just a spaceship - it’s a complete change to how the campaign plays.
Next Gen Princes 02: Princes of the Apocalypse
For my “D&D next gen” project, I’m focusing on Princes of the Apocalypse. First step? Getting out the red pen.
Strategic communications of the gods
How do powerful beings spread their messages? Why do bards have magic powers? What if both questions have the same answer?
The Story of Starcraft Part 20: Wings of Liberty: Opening Missions
Do the first missions of Wings of Liberty set a good first impression? Do they use gameplay and story well, or not?
Next Gen Princes 01: The Future
Welcome to my new project: creating a glimpse of the future of tabletop roleplaying games
Surreal weather
Want to inject some mundane fantasy into your setting? Don’t neglect the weather. Here are a few ideas.
The Story of Starcraft Part 19: Wings of Liberty: Characters
Blizzard specialises in great characters. In Wings of Liberty, have they continued this trend or have they fumbled?
Beyond handcrafted
Is everything in your world “handcrafted”? Should it be? Here’s how even mundane objects can have fantastic origins without making them overpowered.
The Story of Starcraft Part 18: Wings of Liberty: It's About Time
A long break between my Starcraft 1 and Starcraft 2 retrospectives? Why, that was a homage, of course!
Rep System GMing 04: Like Riding a Bike
Do you struggle to remember the lore, the NPCs and all the goings-on if your campaign? Once again, you’re probably not using your brain as you could.
The Story of Starcraft Part 17: Zerg Brood War
Here ends Brood War - the expansion for the original Starcraft game. It tells one hell of a story, but how does that story sync with the gameplay?
QQ&A: AI
ChatGPT is impressive. It summarised psychoneuroimmunology for me, while also creating poems glorifying stoicism. But can it help with your campaign prepping?
The Story of Starcraft Part 16: Terran Brood War
The Terran campaign flips the balance of power on its head, introducing a massive fleet from the distant Earth. How well does it tell its story?
Rep System GMing 03: Tuning In to Sequences
If you struggle with some parts of the Game Master experience, then you’re probably not using your brain as you should. Here’s how to handle sequences, series and other events that happen in order.